SDLPP::GameObject Class Reference

Inheritance diagram for SDLPP::GameObject:
SDLPP::AnimationManager SDLPP::RigidBody2D SDLPP::TileLayer SDLPP::AnimatedSprite

List of all members.

Public Member Functions

virtual bool is_volatile () const
virtual bool advance (int dt)=0
virtual void render (GameView &view)=0

Member Function Documentation

virtual bool SDLPP::GameObject::advance ( int  dt  )  [pure virtual]

Logically change the object state to reflect the passage of dt milliseconds No drawing is done at this stage. Returns false to indicate object is to be removed.

Implemented in SDLPP::AnimatedSprite, SDLPP::TileLayer, SDLPP::AnimationManager, and SDLPP::RigidBody2D.


The documentation for this class was generated from the following file:
Generated on Wed May 26 17:41:00 2010 for SDLPP by  doxygen 1.6.3