Public Member Functions | |
virtual bool | is_volatile () const |
virtual bool | advance (int dt)=0 |
virtual void | render (GameView &view)=0 |
virtual bool SDLPP::GameObject::advance | ( | int | dt | ) | [pure virtual] |
Logically change the object state to reflect the passage of dt milliseconds No drawing is done at this stage. Returns false to indicate object is to be removed.
Implemented in SDLPP::AnimatedSprite, SDLPP::TileLayer, SDLPP::AnimationManager, and SDLPP::RigidBody2D.