Public Member Functions | |
| virtual void | shutdown () |
| void | start_animation_scene () |
| void | add_animation_object (RigidBody2D *obj) |
| virtual bool | advance (int dt) |
| virtual void | render (GameView &view) |
| void | clear () |
Static Public Member Functions | |
| static AnimationManager * | instance () |
Friends | |
| class | std::auto_ptr< AnimationManager > |
| bool SDLPP::AnimationManager::advance | ( | int | dt | ) | [virtual] |
Logically change the object state to reflect the passage of dt milliseconds No drawing is done at this stage. Returns false to indicate object is to be removed.
Implements SDLPP::GameObject.
1.6.3