Public Member Functions | |
virtual void | shutdown () |
void | start_animation_scene () |
void | add_animation_object (RigidBody2D *obj) |
virtual bool | advance (int dt) |
virtual void | render (GameView &view) |
void | clear () |
Static Public Member Functions | |
static AnimationManager * | instance () |
Friends | |
class | std::auto_ptr< AnimationManager > |
bool SDLPP::AnimationManager::advance | ( | int | dt | ) | [virtual] |
Logically change the object state to reflect the passage of dt milliseconds No drawing is done at this stage. Returns false to indicate object is to be removed.
Implements SDLPP::GameObject.