add_animation_object(RigidBody2D *obj) (defined in SDLPP::AnimationManager) | SDLPP::AnimationManager | [inline] |
advance(int dt) | SDLPP::AnimationManager | [virtual] |
clear() (defined in SDLPP::AnimationManager) | SDLPP::AnimationManager | |
instance() (defined in SDLPP::AnimationManager) | SDLPP::AnimationManager | [inline, static] |
is_volatile() const (defined in SDLPP::GameObject) | SDLPP::GameObject | [inline, virtual] |
render(GameView &view) (defined in SDLPP::AnimationManager) | SDLPP::AnimationManager | [inline, virtual] |
shutdown() (defined in SDLPP::AnimationManager) | SDLPP::AnimationManager | [inline, virtual] |
Singleton() (defined in SDLPP::Singleton) | SDLPP::Singleton | [inline] |
start_animation_scene() (defined in SDLPP::AnimationManager) | SDLPP::AnimationManager | [inline] |
std::auto_ptr< AnimationManager > (defined in SDLPP::AnimationManager) | SDLPP::AnimationManager | [friend] |
~GameObject() (defined in SDLPP::GameObject) | SDLPP::GameObject | [inline, virtual] |
~Singleton() (defined in SDLPP::Singleton) | SDLPP::Singleton | [inline, virtual] |