| add_animation_object(RigidBody2D *obj) (defined in SDLPP::AnimationManager) | SDLPP::AnimationManager | [inline] |
| advance(int dt) | SDLPP::AnimationManager | [virtual] |
| clear() (defined in SDLPP::AnimationManager) | SDLPP::AnimationManager | |
| instance() (defined in SDLPP::AnimationManager) | SDLPP::AnimationManager | [inline, static] |
| is_volatile() const (defined in SDLPP::GameObject) | SDLPP::GameObject | [inline, virtual] |
| render(GameView &view) (defined in SDLPP::AnimationManager) | SDLPP::AnimationManager | [inline, virtual] |
| shutdown() (defined in SDLPP::AnimationManager) | SDLPP::AnimationManager | [inline, virtual] |
| Singleton() (defined in SDLPP::Singleton) | SDLPP::Singleton | [inline] |
| start_animation_scene() (defined in SDLPP::AnimationManager) | SDLPP::AnimationManager | [inline] |
| std::auto_ptr< AnimationManager > (defined in SDLPP::AnimationManager) | SDLPP::AnimationManager | [friend] |
| ~GameObject() (defined in SDLPP::GameObject) | SDLPP::GameObject | [inline, virtual] |
| ~Singleton() (defined in SDLPP::Singleton) | SDLPP::Singleton | [inline, virtual] |
1.6.3