advance(int dt)=0 | SDLPP::GameObject | [pure virtual] |
is_volatile() const (defined in SDLPP::GameObject) | SDLPP::GameObject | [inline, virtual] |
render(GameView &view)=0 (defined in SDLPP::GameObject) | SDLPP::GameObject | [pure virtual] |
~GameObject() (defined in SDLPP::GameObject) | SDLPP::GameObject | [inline, virtual] |