SDLPP::TileLayer Class Reference

Inheritance diagram for SDLPP::TileLayer:
SDLPP::Array2D< Sprite > SDLPP::GameObject

List of all members.

Public Member Functions

 TileLayer (int width, int height)
void render (GameView &view)
bool advance (int dt)

Member Function Documentation

bool SDLPP::TileLayer::advance ( int  dt  )  [virtual]

Logically change the object state to reflect the passage of dt milliseconds No drawing is done at this stage. Returns false to indicate object is to be removed.

Implements SDLPP::GameObject.


The documentation for this class was generated from the following files:
Generated on Wed May 26 17:41:00 2010 for SDLPP by  doxygen 1.6.3