Public Member Functions | |
TileLayer (int width, int height) | |
void | render (GameView &view) |
bool | advance (int dt) |
bool SDLPP::TileLayer::advance | ( | int | dt | ) | [virtual] |
Logically change the object state to reflect the passage of dt milliseconds No drawing is done at this stage. Returns false to indicate object is to be removed.
Implements SDLPP::GameObject.