SDLPP::TileLayer Member List
This is the complete list of members for
SDLPP::TileLayer, including all inherited members.
| advance(int dt) | SDLPP::TileLayer | [virtual] |
| Array2D() (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
| Array2D(int width, int height) (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
| Array2D(int width, int height, const Sprite &def) (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
| begin() (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
| begin() const (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
| const_iterator typedef (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | |
| end() (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
| end() const (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
| get_height() const (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
| get_width() const (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
| is_volatile() const (defined in SDLPP::GameObject) | SDLPP::GameObject | [inline, virtual] |
| iterator typedef (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | |
| operator()(int x, int y) (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
| operator()(int x, int y) const (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
| render(GameView &view) (defined in SDLPP::TileLayer) | SDLPP::TileLayer | [virtual] |
| resize(int width, int height, const Sprite &def=0) (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
| size() const (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
| TileLayer() (defined in SDLPP::TileLayer) | SDLPP::TileLayer | [inline] |
| TileLayer(int width, int height) (defined in SDLPP::TileLayer) | SDLPP::TileLayer | [inline] |
| ~GameObject() (defined in SDLPP::GameObject) | SDLPP::GameObject | [inline, virtual] |