SDLPP::TileLayer Member List
This is the complete list of members for
SDLPP::TileLayer, including all inherited members.
advance(int dt) | SDLPP::TileLayer | [virtual] |
Array2D() (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
Array2D(int width, int height) (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
Array2D(int width, int height, const Sprite &def) (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
begin() (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
begin() const (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
const_iterator typedef (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | |
end() (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
end() const (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
get_height() const (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
get_width() const (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
is_volatile() const (defined in SDLPP::GameObject) | SDLPP::GameObject | [inline, virtual] |
iterator typedef (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | |
operator()(int x, int y) (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
operator()(int x, int y) const (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
render(GameView &view) (defined in SDLPP::TileLayer) | SDLPP::TileLayer | [virtual] |
resize(int width, int height, const Sprite &def=0) (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
size() const (defined in SDLPP::Array2D< Sprite >) | SDLPP::Array2D< Sprite > | [inline] |
TileLayer() (defined in SDLPP::TileLayer) | SDLPP::TileLayer | [inline] |
TileLayer(int width, int height) (defined in SDLPP::TileLayer) | SDLPP::TileLayer | [inline] |
~GameObject() (defined in SDLPP::GameObject) | SDLPP::GameObject | [inline, virtual] |