SDLPP::AnimationManager Class Reference

Inheritance diagram for SDLPP::AnimationManager:
SDLPP::GameObject SDLPP::Singleton

List of all members.

Public Member Functions

virtual void shutdown ()
void start_animation_scene ()
void add_animation_object (RigidBody2D *obj)
virtual bool advance (int dt)
virtual void render (GameView &view)
void clear ()

Static Public Member Functions

static AnimationManagerinstance ()


class std::auto_ptr< AnimationManager >

Member Function Documentation

bool SDLPP::AnimationManager::advance ( int  dt  )  [virtual]

Logically change the object state to reflect the passage of dt milliseconds No drawing is done at this stage. Returns false to indicate object is to be removed.

Implements SDLPP::GameObject.

The documentation for this class was generated from the following files:
Generated on Wed May 26 17:41:00 2010 for SDLPP by  doxygen 1.6.3