| advance(int dt) | SDLPP::RigidBody2D |  [inline, virtual] | 
| get(const xstring &property) const =0 (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [pure virtual] | 
| get_acceleration() const (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [inline] | 
| get_col_model()=0 (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [pure virtual] | 
| get_flag(const xstring &flag)=0 (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [pure virtual] | 
| get_mass() const (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [inline] | 
| get_name() const (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [inline] | 
| get_position() const (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [inline] | 
| get_rect() const =0 (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [pure virtual] | 
| get_velocity() const (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [inline] | 
| handle_collision(RigidBody2D *o) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [inline, virtual] | 
| interact(RigidBody2D *o, int dt) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [virtual] | 
| is_collidable() const (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [inline, virtual] | 
| is_volatile() const (defined in SDLPP::GameObject) | SDLPP::GameObject |  [inline, virtual] | 
| offset_position(const dVec2 &dp) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [inline] | 
| render(GameView &view)=0 (defined in SDLPP::GameObject) | SDLPP::GameObject |  [pure virtual] | 
| RigidBody2D(double mass=0) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [inline] | 
| set_acceleration(const dVec2 &a) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [inline] | 
| set_acceleration(const dVec2 &direction, double magnitude) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [inline] | 
| set_mass(double m) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [inline] | 
| set_name(const xstring &name) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [inline] | 
| set_position(const iVec2 &p) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [inline] | 
| set_velocity(const dVec2 &v) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [inline] | 
| set_velocity(const dVec2 &direction, double speed) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D |  [inline] | 
| ~GameObject() (defined in SDLPP::GameObject) | SDLPP::GameObject |  [inline, virtual] | 
 1.6.3
 1.6.3