SDLPP::RigidBody2D Member List

This is the complete list of members for SDLPP::RigidBody2D, including all inherited members.
advance(int dt)SDLPP::RigidBody2D [inline, virtual]
get(const xstring &property) const =0 (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [pure virtual]
get_acceleration() const (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
get_col_model()=0 (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [pure virtual]
get_flag(const xstring &flag)=0 (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [pure virtual]
get_mass() const (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
get_name() const (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
get_position() const (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
get_rect() const =0 (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [pure virtual]
get_velocity() const (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
handle_collision(RigidBody2D *o) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline, virtual]
interact(RigidBody2D *o, int dt) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [virtual]
is_collidable() const (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline, virtual]
is_volatile() const (defined in SDLPP::GameObject)SDLPP::GameObject [inline, virtual]
offset_position(const dVec2 &dp) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
render(GameView &view)=0 (defined in SDLPP::GameObject)SDLPP::GameObject [pure virtual]
RigidBody2D(double mass=0) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
set_acceleration(const dVec2 &a) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
set_acceleration(const dVec2 &direction, double magnitude) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
set_mass(double m) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
set_name(const xstring &name) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
set_position(const iVec2 &p) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
set_velocity(const dVec2 &v) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
set_velocity(const dVec2 &direction, double speed) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
~GameObject() (defined in SDLPP::GameObject)SDLPP::GameObject [inline, virtual]
Generated on Wed May 26 17:41:01 2010 for SDLPP by  doxygen 1.6.3