SDLPP::AnimatedSprite Member List

This is the complete list of members for SDLPP::AnimatedSprite, including all inherited members.
advance(int dt)SDLPP::AnimatedSprite [virtual]
AnimatedSprite(Sprite &spr) (defined in SDLPP::AnimatedSprite)SDLPP::AnimatedSprite
AnimatedSprite(const xstring &spr_xml, ResourceFile *rf=0) (defined in SDLPP::AnimatedSprite)SDLPP::AnimatedSprite
get(const xstring &name) const (defined in SDLPP::AnimatedSprite)SDLPP::AnimatedSprite [inline, virtual]
get_acceleration() const (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
get_active_sequence() const (defined in SDLPP::AnimatedSprite)SDLPP::AnimatedSprite [inline]
get_col_model() (defined in SDLPP::AnimatedSprite)SDLPP::AnimatedSprite [inline, virtual]
get_current_frame() const (defined in SDLPP::AnimatedSprite)SDLPP::AnimatedSprite [inline]
get_current_image() (defined in SDLPP::AnimatedSprite)SDLPP::AnimatedSprite [inline]
get_flag(const xstring &flag) (defined in SDLPP::AnimatedSprite)SDLPP::AnimatedSprite [inline, virtual]
get_mass() const (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
get_name() const (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
get_position() const (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
get_rect() const (defined in SDLPP::AnimatedSprite)SDLPP::AnimatedSprite [virtual]
get_sequence_name(int seq) const (defined in SDLPP::AnimatedSprite)SDLPP::AnimatedSprite
get_sequences_count() const (defined in SDLPP::AnimatedSprite)SDLPP::AnimatedSprite
get_velocity() const (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
handle_collision(RigidBody2D *o) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline, virtual]
interact(RigidBody2D *o, int dt) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [virtual]
is_collidable() const (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline, virtual]
is_static_sprite() const (defined in SDLPP::AnimatedSprite)SDLPP::AnimatedSprite [inline, virtual]
is_volatile() const (defined in SDLPP::AnimatedSprite)SDLPP::AnimatedSprite [inline, virtual]
offset_position(const dVec2 &dp) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
render(GameView &gv) (defined in SDLPP::AnimatedSprite)SDLPP::AnimatedSprite [virtual]
RigidBody2D(double mass=0) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
set(const xstring &name, const xstring &value) (defined in SDLPP::AnimatedSprite)SDLPP::AnimatedSprite [inline]
set_acceleration(const dVec2 &a) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
set_acceleration(const dVec2 &direction, double magnitude) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
set_active_sequence(int seq) (defined in SDLPP::AnimatedSprite)SDLPP::AnimatedSprite
set_mass(double m) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
set_name(const xstring &name) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
set_position(const iVec2 &p) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
set_velocity(const dVec2 &v) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
set_velocity(const dVec2 &direction, double speed) (defined in SDLPP::RigidBody2D)SDLPP::RigidBody2D [inline]
~GameObject() (defined in SDLPP::GameObject)SDLPP::GameObject [inline, virtual]
Generated on Wed May 26 17:41:00 2010 for SDLPP by  doxygen 1.6.3