, including all inherited members.
advance(int dt) | SDLPP::AnimatedSprite | [virtual] |
AnimatedSprite(Sprite &spr) (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | |
AnimatedSprite(const xstring &spr_xml, ResourceFile *rf=0) (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | |
get(const xstring &name) const (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [inline, virtual] |
get_acceleration() const (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
get_active_sequence() const (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [inline] |
get_col_model() (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [inline, virtual] |
get_current_frame() const (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [inline] |
get_current_image() (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [inline] |
get_flag(const xstring &flag) (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [inline, virtual] |
get_mass() const (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
get_name() const (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
get_position() const (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
get_rect() const (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [virtual] |
get_sequence_name(int seq) const (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | |
get_sequences_count() const (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | |
get_velocity() const (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
handle_collision(RigidBody2D *o) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline, virtual] |
interact(RigidBody2D *o, int dt) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [virtual] |
is_collidable() const (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline, virtual] |
is_static_sprite() const (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [inline, virtual] |
is_volatile() const (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [inline, virtual] |
offset_position(const dVec2 &dp) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
render(GameView &gv) (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [virtual] |
RigidBody2D(double mass=0) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
set(const xstring &name, const xstring &value) (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [inline] |
set_acceleration(const dVec2 &a) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
set_acceleration(const dVec2 &direction, double magnitude) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
set_active_sequence(int seq) (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | |
set_mass(double m) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
set_name(const xstring &name) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
set_position(const iVec2 &p) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
set_velocity(const dVec2 &v) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
set_velocity(const dVec2 &direction, double speed) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
~GameObject() (defined in SDLPP::GameObject) | SDLPP::GameObject | [inline, virtual] |