, including all inherited members.
| advance(int dt) | SDLPP::AnimatedSprite | [virtual] |
| AnimatedSprite(Sprite &spr) (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | |
| AnimatedSprite(const xstring &spr_xml, ResourceFile *rf=0) (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | |
| get(const xstring &name) const (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [inline, virtual] |
| get_acceleration() const (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
| get_active_sequence() const (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [inline] |
| get_col_model() (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [inline, virtual] |
| get_current_frame() const (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [inline] |
| get_current_image() (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [inline] |
| get_flag(const xstring &flag) (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [inline, virtual] |
| get_mass() const (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
| get_name() const (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
| get_position() const (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
| get_rect() const (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [virtual] |
| get_sequence_name(int seq) const (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | |
| get_sequences_count() const (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | |
| get_velocity() const (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
| handle_collision(RigidBody2D *o) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline, virtual] |
| interact(RigidBody2D *o, int dt) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [virtual] |
| is_collidable() const (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline, virtual] |
| is_static_sprite() const (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [inline, virtual] |
| is_volatile() const (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [inline, virtual] |
| offset_position(const dVec2 &dp) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
| render(GameView &gv) (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [virtual] |
| RigidBody2D(double mass=0) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
| set(const xstring &name, const xstring &value) (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | [inline] |
| set_acceleration(const dVec2 &a) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
| set_acceleration(const dVec2 &direction, double magnitude) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
| set_active_sequence(int seq) (defined in SDLPP::AnimatedSprite) | SDLPP::AnimatedSprite | |
| set_mass(double m) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
| set_name(const xstring &name) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
| set_position(const iVec2 &p) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
| set_velocity(const dVec2 &v) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
| set_velocity(const dVec2 &direction, double speed) (defined in SDLPP::RigidBody2D) | SDLPP::RigidBody2D | [inline] |
| ~GameObject() (defined in SDLPP::GameObject) | SDLPP::GameObject | [inline, virtual] |