Cache(Loader< Sprite > &ldr) (defined in SDLPP::Cache< Sprite >) | SDLPP::Cache< Sprite > | [inline] |
clear() (defined in SDLPP::Cache< Sprite >) | SDLPP::Cache< Sprite > | [inline] |
get(const xstring &name, ResourceFile *rf=0) (defined in SDLPP::Cache< Sprite >) | SDLPP::Cache< Sprite > | [inline] |
get_loader() (defined in SDLPP::SpriteCache) | SDLPP::SpriteCache | [inline, static] |
insert(const xstring &name, const Sprite &obj) (defined in SDLPP::Cache< Sprite >) | SDLPP::Cache< Sprite > | [inline] |
instance() (defined in SDLPP::SpriteCache) | SDLPP::SpriteCache | [inline, static] |
shutdown() (defined in SDLPP::Cache< Sprite >) | SDLPP::Cache< Sprite > | [inline, virtual] |
Singleton() (defined in SDLPP::Singleton) | SDLPP::Singleton | [inline] |
std::auto_ptr< SpriteCache > (defined in SDLPP::SpriteCache) | SDLPP::SpriteCache | [friend] |
unload(const xstring &name) (defined in SDLPP::Cache< Sprite >) | SDLPP::Cache< Sprite > | [inline] |
~Cache() (defined in SDLPP::Cache< Sprite >) | SDLPP::Cache< Sprite > | [inline, virtual] |
~Singleton() (defined in SDLPP::Singleton) | SDLPP::Singleton | [inline, virtual] |