add_animation_frame(int seq, Bitmap bmp, int duration) (defined in SDLPP::Sprite) | SDLPP::Sprite | |
add_animation_sequence(const xstring &name, double base_velocity) (defined in SDLPP::Sprite) | SDLPP::Sprite | |
advance_sequence(int seq, int &last_t, int dt, const dVec2 &velocity) (defined in SDLPP::Sprite) | SDLPP::Sprite | |
clear() (defined in SDLPP::Sprite) | SDLPP::Sprite | |
get_bitmap(int seq, int frame) (defined in SDLPP::Sprite) | SDLPP::Sprite | |
get_col_model(int seq, int frame) (defined in SDLPP::Sprite) | SDLPP::Sprite | |
get_flag(const xstring &flag) const (defined in SDLPP::Sprite) | SDLPP::Sprite | |
get_sequence_name(int seq) const (defined in SDLPP::Sprite) | SDLPP::Sprite | |
get_sequences_count() const (defined in SDLPP::Sprite) | SDLPP::Sprite | |
operator=(const Sprite &rhs) (defined in SDLPP::Sprite) | SDLPP::Sprite | |
set_flag(const xstring &flag, const xstring &value) (defined in SDLPP::Sprite) | SDLPP::Sprite | |
Sprite() (defined in SDLPP::Sprite) | SDLPP::Sprite | |
Sprite(const Sprite &rhs) (defined in SDLPP::Sprite) | SDLPP::Sprite | |
~Sprite() (defined in SDLPP::Sprite) | SDLPP::Sprite | [virtual] |