clear(int duration=0) | SDLPP::SoundManager | |
get_audio_spec() (defined in SDLPP::SoundManager) | SDLPP::SoundManager | [inline] |
get_freq() const | SDLPP::SoundManager | [inline] |
initialize(int freq, bool stereo) | SDLPP::SoundManager | |
instance(bool destroy=false) | SDLPP::SoundManager | [inline, static] |
is_stereo() const (defined in SDLPP::SoundManager) | SDLPP::SoundManager | [inline] |
pause(bool state=true) | SDLPP::SoundManager | |
play(SoundClip clip, bool loop) | SDLPP::SoundManager | |
play(SoundStream stream) | SDLPP::SoundManager | |
shutdown() | SDLPP::SoundManager | [virtual] |
Singleton() (defined in SDLPP::Singleton) | SDLPP::Singleton | [inline] |
std::auto_ptr< SoundManager > (defined in SDLPP::SoundManager) | SDLPP::SoundManager | [friend] |
~Singleton() (defined in SDLPP::Singleton) | SDLPP::Singleton | [inline, virtual] |