| add_shield(int n) (defined in JungleBoy) | JungleBoy | [inline] |
| advance(int dt) (defined in JungleBoy) | JungleBoy | [inline, virtual] |
| die() (defined in JungleBoy) | JungleBoy | [inline] |
| eat_food() (defined in JungleBoy) | JungleBoy | [inline] |
| get_death_duration() const (defined in JungleBoy) | JungleBoy | [inline] |
| handle_collision(RigidBody2D *o) (defined in JungleBoy) | JungleBoy | [inline, virtual] |
| is_joy(double x, double y) (defined in JungleBoy) | JungleBoy | [inline] |
| is_vulnerable() const (defined in JungleBoy) | JungleBoy | [inline] |
| JungleBoy() (defined in JungleBoy) | JungleBoy | [inline] |
| render(GameView &gv) (defined in JungleBoy) | JungleBoy | [inline, virtual] |
| reset() (defined in JungleBoy) | JungleBoy | [inline] |
| take_pickup(PickupEffect *effect, Bitmap image) (defined in JungleBoy) | JungleBoy | [inline] |
| ~JungleBoy() (defined in JungleBoy) | JungleBoy |
1.6.3