delta_offset(const iVec2 &delta) (defined in SDLPP::GameView) | SDLPP::GameView | [inline] |
GameView(int w=0, int h=0) (defined in SDLPP::GameView) | SDLPP::GameView | [inline] |
get_2D_offset() const (defined in SDLPP::GameView) | SDLPP::GameView | [inline] |
get_2D_view() const (defined in SDLPP::GameView) | SDLPP::GameView | [inline] |
set_offset(const iVec2 &v) (defined in SDLPP::GameView) | SDLPP::GameView | [inline] |
set_screen_view(const iRect2 &r) (defined in SDLPP::GameView) | SDLPP::GameView | [inline] |