add_shield(int n) (defined in JungleBoy) | JungleBoy | [inline] |
advance(int dt) (defined in JungleBoy) | JungleBoy | [inline, virtual] |
die() (defined in JungleBoy) | JungleBoy | [inline] |
eat_food() (defined in JungleBoy) | JungleBoy | [inline] |
get_death_duration() const (defined in JungleBoy) | JungleBoy | [inline] |
handle_collision(RigidBody2D *o) (defined in JungleBoy) | JungleBoy | [inline, virtual] |
is_joy(double x, double y) (defined in JungleBoy) | JungleBoy | [inline] |
is_vulnerable() const (defined in JungleBoy) | JungleBoy | [inline] |
JungleBoy() (defined in JungleBoy) | JungleBoy | [inline] |
render(GameView &gv) (defined in JungleBoy) | JungleBoy | [inline, virtual] |
reset() (defined in JungleBoy) | JungleBoy | [inline] |
take_pickup(PickupEffect *effect, Bitmap image) (defined in JungleBoy) | JungleBoy | [inline] |
~JungleBoy() (defined in JungleBoy) | JungleBoy |